CASTLE CAMELOT LORD Apps -- Project Notes: CCL-PROJ.TXT {July 2009} Current Projects Update: July/August: ================================ (**) The Forest Outhouse - Resumed full-time development of this IGM on Apr. 13th, 2009. Programs status info: OUTHOUSE.EXE - 100% rewrite. Testing in progress. -- Has been released for BBS usage by beta testers. -- Uses new player database structure (04/24/2009) -- Uses new IGM Config file structure. -- Uses new player database backup file coding. FOSETUP.EXE - 100% rewrite. Testing in progress. FO2EDIT.EXE - Testing in progress. Player Database Editor. ============================================================= In Official Release Processing currently: ----------------------------------------------------------- CHANG240.ZIP - The Changeling v2.40 LORD IGM CHANED11.ZIP - ChanEdit v1.10 IGM utility =========================================================== DOS LORD IGMs and Utilities programs in progress: ----------------------------------------------------------- Release Date for listed programs has not been determined for most of the ones listed here. Note: None of these are actually available as official program releases, as of June 01th, 2009. -------------------------------------------------------- HAG240.ZIP - The Nice Hag v2.40 HAGEDT10.ZIP - HagEdit v1.00 -------------------------------------------------------- ROLMDF11.ZIP - R.O.L. Monster Database Editor v1.10 IGM Utility. ROL200.ZIP - Realm of Lore v2.00 LORD IGM ------------------------------------------------------------ BONES10.ZIP - LORD Skeleton v1.00 LORD IGM. ============================================================ Long-term work: LORD Cavern, Outlands Tavern, RHPTest/LordType. I have no idea when their next official releases can be made. Notation: I never release a program until I am fairly sure it will not require a subsequent update later in the same year. I also won't release something just to get it out of development during any specific month, if I don't feel it is a 100% stable and finished program. =========================================================== Program Status Notes: 1. Some of these programs are nearly ready for official release. Others will require more time. No timetable for these program's release is known yet: LORD Skeleton, Outlands Skeleton, The Outlands Tavern, Realm of Lore, or Violet's Cottage II; RHP Toolkit (v1.6); Free World II; and ChasWare LPEdit/32. ------------------------------------------------------- 2. ANGEL-based version of Outlands Tavern. Program Name: Outlands Skeleton. (TAVERN.EXE) - Started work on creation of, and testing of, skeleton framework of Outlands Tavern on 05/05/2008, using code from Hiding In the Shadows and Pawn Shop. Released for BBS beta testing usage in mid-August 2008. ------------------------------------------------------------- 3. ANGEL-based version of Realm of Lore. Program Name: LORD Skeleton. (SKELETON.EXE) - 09/13/2008: Merged all of ROL's IGM code into the LORD Skeleton IGM. Will eventually become Realm of Lore v2.01 Beta. Released for BBS beta testing usage in mid-September 2008. ------------------------------------------------------------- 4: LORD/32 programs in progress: *) LORD/32 utility: Chasware Lpedit/32 *) LORD/32 IGM: Free World II. Both LORD/32 programs are in inactive development currently. Chasware Lpedit/32 is a finished project. *) FW2EDIT. Player Database Editor for Free World II IGM. DOS utility for the LORD/32 IGM. Updated once a month. ========================================================== DOS LORD IGM Utilities in progress: Player Database Editors. CHANEDIT, LC2EDIT, OT20EDIT, OUTSEDIT, VIO2EDIT, and HAGEDIT. ROL Monster Database Editor: RLMEDIT. (Also used by LORD Skeleton). Player Database Converters: CONVOUTS: Used by Outlands Tavern igm. CONVSKEL: Used by LORD Skeleton igm. IGM Setup Utilities: LCSETUP.EXE for LORD Cavern; OTSETUP.EXE for Outlands Tavern; RLSETUP.EXE for Realm of Lore. RHP Toolkit utilities: RHPTEST and LORDTYPE. =============================================================== ========================================================== ** LORD/32 programs status Notice: 10/23/2007. ------------------------------------------------------- I will finish work on Free World II and Lpedit/32, and get them released. After that, I have no definite plans regarding Lord/32 programs in the future. Not ONE person has ever provided feedback on how Free World II works on their BBS. No one ever expresses interest in having other LORD/32 igms created or developed. Sad but it appears that no one gives a hoot about LORD/32 apps. Until someone notifies me that Free World II is working properly on another person's system, *AND* that it works properly via telnet on a BBS LORD/32 game, I am *NOT* going to work on ANY more LORD/32 applications. *IF* I do another LORD/32 IGM, it will be for Kiteria's LORD Bank/32 to replace the never completed LORD/32 igm version of it that Chris Martino started for me in 2006 - and never finished. He *NEVER* sent me the new source code for that program or other LORD/32 igms he was making for me. Therefore, its impossible for me to provide support for them. ========================================================== Planned IGM Updates Development: (1) Hiding In The Shadows. Requires a short-term coding update. Purpose: Fix code that sysop Daryl Stout noticed that gives impression that a single player is married. ------------------------------------------------------------- (2) Turgeon's House. Requires a short-term glitch fix update. Details: Last version makes references to THOUSE4.EXE for some reason in locations. Timetable: mid-July 2009 possibly. ------------------------------------------------------------- (3) Doofus the Gnome. Requires a short-term glitch fix update. Details: Last version doesn't handle situations properly where igm's Player Database file is deleted accidentally or on purpose while it is in use. Timetable: mid-July 2009 possibly. ------------------------------------------------------------- (4) LORD Holidays. Requires a short-term coding update. Details: Change invalid references to Daryl Stout's wife's death that used the wrong date. Minor updates otherwise. No brand new events are planned. ------------------------------------------------------------- (5) ChasWare LPEDIT: Needs short-term update. Purpose: If LPEDIT detects a record that has nothing in the LORD CLASS variable, it does not work properly. The update will reset CLASS to 1, if it has an invalid value or no value at all. No other changes are planned. Timetable: mid-July 2009 possibly. ============================================================= No timetable -- ANGEL Conversions: ------------------------------------------------------------ 1) Conversion of The Gateway IGM to use ANGEL tool-kit. 2) Conversion of The Forest Outhouse IGM to use ANGEL tool-kit. 3) Conversion of The L.O.R.D. Cavern IGM to use ANGEL tool-kit. 4) Conversion of RHPTest utility to use ANGEL tool-kit in its RHP Language library unit, which currently uses DDIGM. 5) The Village Hut's ANGEL version work - no timetable. =============================================================== New IGM Player Database Editors work -- 2009: ------------------------------------- *) Create Player Database Editor utility for Forest Outhouse IGM. - OH2EDIT. Not sure at current time whether I will make a Player Database Editor for The Gateway IGM. Note: Some program names may be changed to new ones when each editor utility is actually created. ============================================================= Long-Term development - Have not made outline of how these events will work yet. ------------------------------------------------------------ (1) Ruined Castle IGM (v2.50 probably) Timetable: None. Will be updated to include Castle of LORD igm events. ** Recreation of Castle of LORD events plans: ** I have not determined yet which of my other igms are suitable new homes for these four events. 1) Sage's House. 2) Healing Priest. 3) Cutthroat's Guild. 4) Jeweler's Shoppe. Probably all four will be merged into The Ruined Castle. ** I have no recreation plans for these 3 events, due to their complexity, and lack of knowledge on how Trevor Herndon developed them, or the structure/content of The Arena's MONSTER.DAT file. It is also unknown what the IGM does with KNIGHT.DAT, or why it is needed at all. 1) The Palace. 2) Training Grounds. 3) The Arena. ** Doing an incomplete version of Castle of LORD, for purpose of recreating the entire IGM does not make sense. I only commit to making IGM recreations when I can reasonably expect to be able to code *ALL* of the old IGM's events reliably doing justice to the original IGM and its author. {END} ** Castle Library event (inside castle). Not sure when or if this will ever be coded. ** Castle Ghost wish: Possibly allow player to wish harm to befall an enemy. Will have to think about that and plan it out. ** Conversion of my Troll2.ldy script into an in-castle event. ============================================================= 2) Turgeon's House - Next development cycle. * Fairies in Closet - Skill Use Point replacement wish. -- Will only work on the player's current Skill Class. -- As with other wishes, fairy has to be in a good mood or the wish will simply be ignored as they depart closet. * Random event 1: Turgeon comes home, finds burglar in house. -- Have not decided if player gets killed or not. But they will be beaten nearly to death and thrown out of igm. * Random event 2: In kitchen, you get sick, throw up, lose some stats (HitPoints and Strength/Defense) after eating Food and/or drinking Beverage. * Random event 5: Players will have to risk LOSING Gold and Gems while they go room to room. IGM should not always be a no-risk program where you never get hurt, or never risk death, but it just has worked out that way in the past. ========================================================== 3) Hiding In The Shadows - Next development cycle. ** Add two player database variables: Conan_Rescue and Kids_Sold. ** Make new version of CONVHITS for converting player database files from v3.00 format to the new format. ** Make new version of SHADEDIT incorporating the two new database variables Conan_Rescue and Kids_Sold. ** Future wishes to be worked on eventually: 1) 2nd chance to fight Master. 2) 2nd chance to Flirt with Player. 3) Renewal of current skill class's Skill Use points. And possibly (4) Grant 1 Skill Point per day to player. * Add Conan_Rescue variable to player database format. The IGM allows Conan to save a dead warrior from death one time per day. Feature was enabled in late Sept. 2007, but the one time a day limit works best with a matching database variable. * Add Kids_Sold variable to player database format to allow sysops to limit on daily basis how many Kids can be traded for Gems per Day. ================================================================ Copyright (C) 2002-2009 by Donald Glenn Tidmore. CCL-PROJ.TXT file created for uniform usage in my two dozen+ LORD IGMs, Utilities, and LORD LADY Scripts archive files, on 04/11/2005. ========================================== Email contact notes: Please use either ktidmore@bellsouth.net, or gtidmore@hiwaay.net (preferred for LORD mail) to contact me. If those addresses are not working, you can use either donald.tidmore@usa.net, which is my permanent email address. It is primarily used for newsletters and waterfalls discussion group mailing list messages. -------------------------------------------------------------- Revised on: July 01, 2009 at 05:30 am.