@;@ RHP_name: The Goblin v1.00 @;@ For: The Forest Outhouse v2.15+ @;@ Written_by: Donald Tidmore @;@ Email: ktidmore@bellsouth.net, donald.tidmore@usa.net @;@ URL: http://camelot.legendarydragons.com/Scripts/ @;@ For testing July 2003 RHP codes work. Created 02/20/2005. @;@ @;@@PROGRAM@ OUTHOUSE @;@@VERSION@ 2.15 @;@@NAME@ The Goblin @;@@SCRIPTVERSION@ 1.05 `%Event In The Forest`2 `#--------------------------------------------------------- `!It is a nice day as you ramble through the dense forest. @;@ ---------------- For Testing new SEENDRAGON math coding: `%You think about your last meeting with the `@RED DRAGON ... @VARIABLE1@ =0 @VARIABLE2@ =0 @VARIABLE1@ LEVEL*3 @VARIABLE2@ SEENDRAGON*VARIABLE1 `2 You look down and find a `!Black Crystal `2on the ground. `% You wonder if the gem-stone one has any special value. @IF@ SEENDRAGON @GOTO@ @#Crystal `# Nothing happens, but you keep it. Someone in town will buy it. @GOTO@ @#NoValue5 @#Crystal `# It is a `!magical crystal! `0It grants you some `$Forest Fights. @FOREST@ +VARIABLE2 @#NoValue5 `0 ---------------------------------------------------------------- @MORE@ @;@ ---------------- For Testing new FAIRY math coding: `%Your thoughts are about `2Fairies `%now. `% You feel odd like someone is watching you. ,,, @IF@ FAIRY @GOTO@ @#HasFairy `0 Turns out to be your imagination and you move on ... @GOTO@ @#FairyEnd @#HasFairy `0 Spotting a `%Goblin, `0you chase him awhile. After a brief fight, `0 you kill him. `!You feel a surge in `%Health `!as you add the `! few treasures he was carrying to your pouch. @VARIABLE1@ =0 @VARIABLE2@ =0 @VARIABLE1@ LEVEL*3 @VARIABLE2@ FAIRY*VARIABLE1 `#Some of the treasure is magical, and you are granted `#some `$Max Hitpoints. `%That was worth the exercise! @HITMAX@ +VARIABLE2 @#FairyEnd `0 ---------------------------------------------------------------- @;@ ---------------- For Testing new SETHVIOLET math coding: `% Thoughts of the lovely time spent earlier at the `0Inn @IF@ FEMALE @GOTO@ @#Bard `% with the luscious `0Lady Violet, `%occupy your mind. @GOTO@ @#SV_Ending @#Bard `% with the handsome `0Bard, Seth Able, `%fill your head. @#SV_Ending `0 You find another gem-stone ... a `#Red crystal. @IF@ SETHVIOLET @GOTO@ @#SV_Reward `! Turns out to be worthless, and you toss it away. @END@ @#SV_Reward @VARIABLE1@ =0 @VARIABLE2@ =0 @VARIABLE1@ LEVEL*1000 @VARIABLE2@ SETHVIOLET*VARIABLE1 `! You trigger a magical spell when you look into it. `! Suddenly a small pile of `$Gold Coins `!appears at your feet. @GOLD@ +VARIABLE2 `! You quickly pick up the `0Gold Coins `!and move onward. @END@ @;@ Burlap.rhp: Created 07/01/03 for usage in RHP code testing. @;@ -- Use of BARDSONG in Math command. - Grants 0 or 5 defense. CONFIRMED @'@ -- Use of WEIRDEVENT code - Grants 0 or 7 Strength points. CONFIRMED @;@ -- Use of SEENMASTER code - Grants GOLD Points. CONFIRMED @;@ -- use of SEENDRAGON code - Grants some Forest Fights. CONFIRMED @;@ -- 07/02: SETHVIOLET code - Gold reward. CONFIRMED @;@ 07/03: worked on fine-tuning the dialogue. v1.01 @;@ 02/20/05: Moved code for using SEENDRAGON, FAIRY, and @;@ SETHVIOLET from Burlap.rhp into new Goblin.rhp file. @;@ 04/21/2007: updated email info in headers. @;@ 06/27/2007: Added web-site URL header line. v1.05.