@;@ RHP_name: The Diamond Mine @;@ RHP By Jason Brown @;@ Maintained by Donald Tidmore @;@ For The L.O.R.D. Cavern v1.3+ and LORD v3.25+ @;@@PROGRAM@ LORDCAVE @;@@VERSION@ 1.8 @;@@NAME@ The Diamond Mine @;@@SCRIPTVERSION 1.16 @SHOW@ `2You wander down one tunnel, and find what appears to `2be an abandoned `!Diamond Mine! `2It looks like it's `2very unstable, though. `# Continue, `$`n?`l @YESNO@ @##N `2You decide to keep your hide safe, and leave the `%diamonds `2alone. @END@ @##Y `2You carefully walk down the tunnel... `#You see a diamond embedded in the wall! `% Grab it?`l @YESNO@ @##N `2You leave the diamond alone, and find that the mine dead-ends `2at a cave-in, so you head back the way you came. @END@ @##Y `2You grab for the diamond and `l @RANDOM@ 4 @##1 @##3 `# find that it won't budge! `2As you pull harder, you notice that the rocks above it `2are unstable. You leave the diamond alone, and carefully leave. @END@ @##2 `# the rocks above fall down! `2You barely make it out of the way, and you get scratched! `2 Your `%armour `2is dented, and won't work as well now. @VARIABLE1@ =DEFENSE%5 @DEFENSE@ -VARIABLE1 `% You now have `$@*@DEFENSE@*@ `!Defense Points. `2You leave the mine for some place safer. @END@ @##4 `# it breaks apart! `2 It broke into several `!gems! @GEMS@ +LEVEL*3 @;@ Rewrote statement to use new math syntax. 03/29/08 @;@ Rewrote to base # of gems found on game level. 03/29/08 `2Maybe you can trade these to the `%Bartender`2. `2 You pocket your treasure and head out. @END@ @;@ 06/17/03: Display player's name in script. @;@ 11/05/03: Moved version number to ScriptVersion line. @;@ 12/08/04: Added RHP_Name: coding to first line. @;@ 03/29/2008: Changed to use new RHP codes syntax. v1.14 @;@ Added SHOW RHP Command statement. @;@ Rewrote Gems statement to use Game Level. DGT @;@ 06/08/08: Rewrote percentage statement. v1.16